Deep Reinforcement Learning for Donkey Kong
Applied DQN, PPO, and A2C to train agents in the classic Donkey Kong environment, with experiments and evaluations targeting learning stability and gameplay efficiency.
I am a Ph.D. student in the School of Electrical, Computer and Energy Engineering at Arizona State University and a member of the Performance and Resource Optimization in Networks (PROTON) Lab, advised by Dr. Eirini Eleni Tsiropoulou. I received my B.Sc. in Computer Science from Nazarbayev University in June 2025. Previously, I worked as a Research Assistant at Nazarbayev University on Federated Learning for medical IoT. I also worked on Computer Vision and Formal Verification of Distributed Systems.
Arizona State University — School of Electrical, Computer and Energy Engineering
Nazarbayev University
My research focuses on optimizing distributed computing systems using game theory and reinforcement learning, with an emphasis on theoretical analysis and field validation.
Selected work
Research Assistant
Research Assistant
Formal Methods course research
Computer Vision course research
Applied DQN, PPO, and A2C to train agents in the classic Donkey Kong environment, with experiments and evaluations targeting learning stability and gameplay efficiency.
Compared classical models (Logistic Regression, SVM, Random Forests) against CNNs, LSTMs, and Transformers, surfacing strengths and failure modes for real-time disaster response.
Implemented U-Net with a ResNet18 backbone alongside YOLOv8 for marine oil spill detection, addressing confusion with look-alike phenomena.
Fine-tuned Stable Diffusion on mel spectrograms of rock clips from GTZAN, then reconstructed the generated images into audio with Griffin-Lim.
Integrated the Public Service Centers information system, SMS Gateway 1414, Mobile Citizens Database, and the State Database of Physical Persons into a document delivery service.